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Luma World Grade 3 Maths Ace the Shapes Application Workbooks and Concepts Guide Book, Learn and Practice Geometry and Patterns through Real Life Problems and Pictures, Ages 8+ years, Bundle of 3 Books
FUN AND ESSENTIAL MATHS CONCEPTS Variety of different engaging activities like Running Your Own Pizzeria and Exploring a City to help gain academic knowledge and apply it to the real world.
INSPIRING THEMES AND CUTE CHARACTERS Kids love stories! So, we take them on wonderful adventures with adorable friends and get them to do math along the way. Learn and practice concepts, understand the language behind math and read up some fun ‘did you knows’.
ANYTIME, ANYWHERE These books are as effective in the classroom as they are for revision or homeschooling. Go beyond academic skills by developing cognitive ability, critical thinking and application with creative math problems.
INNOVATIVE ASSESSMENTS Kids play the role of a teacher in a fun assignment to test their conceptual understanding and reinforce learning objectives. Educators and parents can use a simple checklist to verify and explain important postulates.
HIGH QUALITY, THOUGHTFUL PRODUCTS A4 sized “Apply Books” and 9.5″x7″ sized “Building Blocks” made of high quality Matte Paper and child-safe ink not only make this great to read and write on but a joy to behold for your young ones.
Luma World Officer Teddy Educational Game-Based Math Flash Cards with Magic Glass for 8+ Years to Learn Standard 3 Geometry and Patterns, Set of 50
MATHS MADE FUN Enjoy learning and improving your mathematical ability (geometry, shapes, patterns and more) with innovative and effective flashcards
PERFECT FOR PRACTICE AND APPLICATION 40 cards with difficulty control and additional 10 cards for advanced learners; Covers Grade 3 Geometry and Patterns
DESIGNED FOR ENGAGEMENT The Magic Glass simulates a detective treasure hunt for young girls and boys; Multiformat cards and colourful illustrations to amplify learning
MULTIPURPOSE AND MODULAR Easy for parents and educators to assign questions to learners; Can be used to learn new concepts or recall previously acquired knowledge
PLAY ANYWHERE ANYTIME Effective in the classroom to develop cognitive ability; Handy to reduce screen time and improve social interactions